Je parle de :
. Seal Fate (CONFIRMED)
The sound associated with a Seal Fate proc (a blood splatter) is now playing inconsistently or late (up to a second or so after the initial crit). The combo point added from the proc is also being added up to a second after the proc. Pre-1.10 the sound and the combo point were added instantly.
2. Damage Procs + Gouge (CONFIRMED)
Procs from trinkets such as Maelstrom and Blazefury Medalion now break gouge if they proc off the gouge. Weapon procs (lobotomizer) and enchantment procs (fiery) also break gouge. Unknown whether sword spec procs break gouge yet. Still spotty on whether this is due to server lag or an actual bug, and whether or not it was fixed in the hotfix last night.
3. Relentless Strikes (CONFIRMED)
Relentless Strike bonus energy is not always being applied even when the combat log states it is. This appears to be due to the energy bonus being applied before the finisher energy is deducted. Therefore, if you 5 point kidney shot while at 100 energy, you will end up with 75 energy (100+25=100 due to maximum energy, then 100-25 = 75.) If you 5 point kidney shot at 50 energy (50+25=75, 75-25=50) you'll get the full benefit.
4. Vanish (CONFIRMED)
Vanishing in PVP is allowing autoattacks from the opponent directly after vanish, instantly breaking stealth if they swing right after the rogue vanishes. This is happening at a far greater rate than it used to.
4b. Vanish "interrupts" (Unconfirmed)
Vanishing while spells are in the air (frostbolt, fireball, etc.) no longer causes spells to fail. Instead the spell will hit and break stealth. This seems to happen only during a certain time during the spell - needs more research
4c. Vanish not removing player from combat(CONFIRMED)
Just experienced this personally on razorgore. Pre-patch, vanish on a boss fight would take you out of combat, if only for the split second until the in combat pulse started. Now, I never even went out of combat. Not a huge deal, EXCEPT this may mean you don't actually drop off their aggro list. Note I didn't have aggro at the time, and was actually out of LOS of razorgore, so I wasn't detected, just never dropped combat.
5. Slice and Dice (CONFIRMED)
SnD is still making two sounds when activated, and appears to still be able to miss or be blocked/parried.
If SnD is used just before a mob dies, the animation/sound will play but the player will not recieve the buff.
6. Imp Kick (CONFIRMED)
Interupting a spell with IMP KICK ONLY now no longer prevents casters from using that school of magic for 5 seconds, only the global 2 second silence. Normal kick is working as intended, and still has the 5 sec school of magic silence.
7. Ruthlessness (CONFIRMED)
Ruthelessness is adding the bonus combo point after a short delay occasionally instead of instantly, much like seal fate.
8. Distract (CONFIRMED)
Distracting an opponent (at least PVP, haven't tried PVE yet) will turn their character but NOT their front/back settings. IE, if somebody is facing away from you, you distract them to face you, you can then ambush their face. Try it, its kind of fun.
8.a. Distract/Lightning shield (CONFIRMED)
Lightning shields on MOBS ONLY are proccing on distract/pickpocket. Lightning shields on players do NOT proc, as tested by myself on 2 shamans earlier today.
et bien d'autres encore ....
comme https://2img.net/r/ihimizer/img90/7250/pied3ji.png
source => forums ouinouin de blibli
EDIT : la comparaison qui met le coup de sabre sur les devs :
patch note 1.7.0
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Q u o t e:
Les dégâts de feu causés par le Médaillon Blazefury et l'effet du Déchireur de Gutgore ne devraient plus annuler immédiatement Suriner.
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patch 1.10.0
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Q u o t e:
2. Damage Procs + Gouge (CONFIRMED)
Procs from trinkets such as Maelstrom and Blazefury Medalion now break gouge if they proc off the gouge. Weapon procs (lobotomizer) and enchantment procs (fiery) also break gouge. Unknown whether sword spec procs break gouge yet. Still spotty on whether this is due to server lag or an actual bug, and whether or not it was fixed in the hotfix last night.
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?
patch note 1.6.0
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Q u o t e:
Correction d'un bug à cause duquel,dans certains cas, l'énergie gagnée par Frappes implacables était supérieure au montant indiqué dans l'encadré.
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patch 1.10.0...
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Q u o t e:
3. Relentless Strikes (CONFIRMED)
Relentless Strike bonus energy is not always being applied even when the combat log states it is. This appears to be due to the energy bonus being applied before the finisher energy is deducted. Therefore, if you 5 point kidney shot while at 100 energy, you will end up with 75 energy (100+25=100 due to maximum energy, then 100-25 = 75.) If you 5 point kidney shot at 50 energy (50+25=75, 75-25=50) you'll get the full benefit.
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lol...
patch note 1.5.0
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Q u o t e:
Disparition - Elle devrait être un peu plus réactive quand elle est utilisée pour éviter une attaque lancée contre le voleur.
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patch 1.10.0...
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Q u o t e:
4b. Vanish "interrupts" (Unconfirmed)
Vanishing while spells are in the air (frostbolt, fireball, etc.) no longer causes spells to fail. Instead the spell will hit and break stealth. This seems to happen only during a certain time during the spell - needs more research
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bon ok pas confirmé
mais 1.10.0 quand même
patch note 1.4.0 !
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Q u o t e:
La compétence Coup de pied empêche la cible de lancer des sorts de la même école quand la canalisation du sort est interrompue.
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jvous laisse deviner quel patch
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Q u o t e:
6. Imp Kick (CONFIRMED)
Interupting a spell with IMP KICK ONLY now no longer prevents casters from using that school of magic for 5 seconds, only the global 2 second silence. Normal kick is working as intended, and still has the 5 sec school of magic silence.
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patch NOTE 1.10.0
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Q u o t e:
Débiter – ce talent ne peut plus être bloqué, esquivé ou paré, et on ne peut plus manquer son coup. Si vous tentez d'utiliser cette capacité après la mort de votre cible, vous recevrez un message d'erreur au lieu de l'animation du sort.
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patch 1.10.0
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Q u o t e:
5. Slice and Dice (CONFIRMED)
SnD is still making two sounds when activated, and appears to still be able to miss or be blocked/parried.
If SnD is used just before a mob dies, the animation/sound will play but the player will not recieve the buff.
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patch NOTE 1.10.0
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Q u o t e:
Distraction – ce talent ne déclenche plus le Bouclier du foudre des chamans (ce qui faisait disparaître le camouflage du voleur).
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patch 1.10.0
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Q u o t e:
8.a. Distract/Lightning shield (CONFIRMED)
Lightning shields on MOBS ONLY are proccing on distract/pickpocket. Lightning shields on players do NOT proc, as tested by myself on 2 shamans earlier today.
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ils sont quand même forts...